I had already checked the collaborations of James Paterson
with Amit Pitaru
, such as Delight
, a very cute and literally delightful animation, and Rhonda
, a 3D drawing program that feels like sketching in a sketchbook. But finally today I watched Paterson talk at Eyeo 2013 (below), and it’s so interring to see how his projects and Amit’s, they make coding seems very attractive and just like another type of coloring tool.
Amit wrote a very nice paper about game design, E Is for Everyone: The Case for Inclusive Game Design, that if you’re a game designer or ever played any video game, you should read, because it’s real and it’s here. Since I read the old macOS article, I’ve been thinking how it should be mandatory that every application or design had like a grayscale version, also having the option to change controls and close captions are such primordial thing from the user experience that it seems so dumb now to realize how many games leave that option go.