Inbox organized! +blender

Guess who finally cleaned all the e-mails and now have a very neat and inbox? Me!
And guess who is learning a bit of Blender? Also me!

Ps.: I’m following the material form this course, and I still didn’t get to the part of animation, so I was just turned the camera little by little and print screened everything hahahah Later I imported all to flash.

Also on:

will becher

Just listened to Will Becher‘s interview at BasicBrainHeart podcast. It was great fun to listen to his story and know the whole process that went before he became an Aardman’s animator. It’s made me remember of all the plasticine dolls I did as a kid, and the videos during at school’s recess when I finally had a camera cellphone hahaha.

In addition he spoke the tips he received from about what people at Aardman was looking for in the show-reel:

Make a film that’s very simple
Make a film that has less than six minutes
Make a film that show your strengths, don’t try to do it all


Also on:

animation + code

I had already checked the collaborations of James Paterson with Amit Pitaru, such as Delight, a very cute and literally delightful animation, and Rhonda, a 3D drawing program that feels like sketching in a sketchbook. But finally today I watched Paterson talk at Eyeo 2013 (below), and it’s so interring to see how his projects and Amit’s, they make coding seems very attractive and just like another type of coloring tool.

Amit wrote a very nice paper about game design, E Is for Everyone: The Case for Inclusive Game Design, that if you’re a game designer or ever played any video game, you should read, because it’s real and it’s here. Since I read the old macOS article, I’ve been thinking how it should be mandatory that every application or design had like a grayscale version, also having the option to change controls and close captions are such primordial thing from the user experience that it seems so dumb now to realize how many games leave that option go.


Ruth Lingford

I came across Lingford’s work by reading  The Fundamentals of Animation, It amazing to imagine how she did the whole What She Wants at an Amiga 1500 computer, using a MS Paint like program and saving at floppy disks. It really inspires me to think of how when you’re limited it’s somehow easier or clearer to do the work, sometimes we get so lost at so many options as in choosing Photoshop’s brushes. Yet her work feels a bit woodcut, maybe due the cutting of the MS Paint-like program.  Here a found a interview of her.

Baggage (1992) 4min

What she wants (1994) 5min

Pleasures of the War (1998) 11min


ASMR vs Foley

Today watching a Chicken Run’s making of video  I came across Foley artist. I mean, i had already knew about sound effects but never heard of such specific name. Then I was having a read about at wikipedia and it’s very interring and sounds like something fun hahahaha. I was already thinking in incorporate ASMR’s sound aspects into animation that I came to do, but Foley seems like the same think. Thinking now ASMR artists are just the millennial sisters of Foley artists, which is amazing. I do hope ASMR videos  brings a new age of inspiration and interests the whole Foley art world.



Today I watched this interview with Patrick Smith, very nice, especially when he talks about his idea process and how to approach things in little steps. And for now I’m going to take a full reading at The Fundamentals of Animation, until now it talks nicely too about the whole mindset and process without being to protocolish.

And I realized that I won’t be able to apply for the Animation Workshop this year, which was in my plans, and makes me a bit sad, but who knows? That means I’ll have time more time to study and to create something to maybe send to a festival.

~* gotta get shit done *~