In addition he spoke the tips he received from about what people at Aardman was looking for in the show-reel:
Make a film that’s very simple
Make a film that has less than six minutes
Make a film that show your strengths, don’t try to do it all
Amit wrote a very nice paper about game design, E Is for Everyone: The Case for Inclusive Game Design, that if you’re a game designer or ever played any video game, you should read, because it’s real and it’s here. Since I read the old macOS article, I’ve been thinking how it should be mandatory that every application or design had like a grayscale version, also having the option to change controls and close captions are such primordial thing from the user experience that it seems so dumb now to realize how many games leave that option go.
I found it really funny this idea of a boy who only speaks thru sound effects, reminded me a bit the DIY Cartoon Kit. The backgrounds are kind minimalist and so nice.
It was voted #9 of The 50 Greatest Cartoons of all time at 1994, it’s surely worth checking out the list and trying to watch all of them.
And how I just started reading Make Toons That Sell Without Selling Out. I was looking for a book which would help me plan out an animation schedule/pipeline, because most of the time I don’t know where to start, and since Queer Lisboa 22 e Queer Porto 4 is at the horizon I gotta get started working out in some ideas. Who knows?
Until now i’m very amazed! He just introduced me to one of my new favorites animations of all time, see it at the link below: